This project, so far titled Screenplay, explores different philosophical perspectives on capturing and presenting virtual spaces of video games in form of screenshots.
I am primarily interested in the handling with popular culture as a photographic subject, the parallels of screenshots in video games to the photography in reality, the establishment of the screenshot as an independent art form, the comparison of screenshots made within a computer system and photographs in the form of reproductions of the monitor, as well as the transcription of virtual spaces into reality.
This page is meant to serve as a first introduction to my project. Currently I am working on a large paper dealing with the representation of photography within video games, in-game-photography and artists worth mentioning. In addition, my exploration of this topic involves an extended philosophical reflection on various viewpoints of photography in virtual spaces.
Screenshots and In-Game Photography
Screenshots are images made directly within a computer system, as well as images of a monitor, which are made with a camera, for example. Both types are images of a screen and can be classified as screenshots.
In photographic essays is the form of photography that is created within computer systems, or without a camera and objects, for example the rendering of scenes in 3D graphics software, often called post-photography.
I will focus exclusively on the representation of video games that offer already existing space, which can be visited by anyone. This is usually called In-Game-Photography or Virtual Photography.